ICTC Knowledge Exchange Hub

TheKnowledgeExchangeHub
When & where
  • Canada
    Online
  • -
Who it's for
  • Current educators, parents and other learners
TheKnowledgeExchangeHub

The Knowledge Exchange Hub: Empowering Digital Media Literacy Across Canada

This pioneering initiative, launched by the Information and Communications Technology Council (ICTC) in collaboration with KnowledgeFlow Cybersafety Foundation, aims to spread K-12 digital media literacy education across Canada. Designed to showcase and disseminate a wealth of digital media literacy resources, this initiative offers free resources for educators and learners nationwide.

We invite any interested organization with free resources for K-12 education to share their innovative projects and resources with a broader audience by completing our partner registration form. This unique opportunity not only enhances the visibility of their contributions but also integrates them into a national effort to elevate digital literacy standards.

Users can navigate these resources with confidence, knowing that every piece of material has been selected from trusted partners. Each resource provides quality and dependable information and tools.

Resources Section

ICTC's Cybersecurity Fundamentals e-Learning course was designed to empower students to mitigate their risks online. Through this course, students gain knowledge to recognize and effectively reduce online threats. Our program places a strong emphasis on developing digital literacy skills while providing a deeper understanding of cybersecurity concepts. Additionally, students have the opportunity to explore rewarding careers that require this knowledge and skill set. 

  • Geared toward Middle and High School students (Grades 4 and up) 
  • Asynchronous 
  • The course duration: average of 4-6 hours to complete 
      

Module 1: Fundamentals of Online Security 

Unit 1: The internet  
Unit 2: Your identity  
Unit 3: Digital footprints  
Unit 4: Our digital identity  
Unit 5: Protecting yourself with passwords  
Unit 6: The omnichannel and your data  
Unit 7: Your data is valuable  
Unit 8: Actively protecting your data  
  

Module 2: Becoming a Cybersecurity Professional 

Unit 9: What is a security pro?  
Unit 10: What is a hacker?  
Unit 11: Thinking in layers  
Unit 12: Becoming a cybersecurity professional  
Unit 13: What skills do you need?  
Unit 14: Give cybersecurity a try!

Students will learn about the command line and get hands-on practice to get comfortable with using it. 

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours

Students will learn file management techniques to organize and manage files such as copying, moving, deleting files and searching for files.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours

Students will learn file management techniques to organize and manage files such as copying, moving, deleting files and creating shortcuts.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours

Students learn the role of an Operating Systems (OS) in a computer and get hands-on experience with two families of OS: Windows and Linux.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours

Networks are created with many devices and computers linking to one another. Fundamental concepts are introduced along with how to view, create, and analyze network data with the tool Wireshark.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French

Steganography hides secret data in files or images. Therefore, steganalysis, that is, detecting steganography, is an important skill for cyber analysts. Both are examined.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French

After this course, the student should be able to search for and identify suspicious files, including files within hidden folders.  

  • Geared toward middle and high school students (Grades 6 up) 
  • Course is .5-2 hours 
  • Available in French 
     

In this course, students will learn how to better protect a Windows computer system against basic threats and vulnerabilities by identifying security risks and applying standard hardening techniques.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French 

Students will learn to create hashes and identify common security scenarios where they are used. They will also use the hashcat tool to find weak hashes.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French 
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This course revisits the concepts and skills learned in previous modules by presenting students with active defence tasks that tie everything together.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French

Firewalls are basic network security tools used to filter incoming and outgoing packets in accordance with pre-set rules. Delve into the creation of rules and how to determine the process of determining firewall rule parameters, equipping learners with essential knowledge in network security management.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French

Encoding replaces characters and symbols with standardized values. Identification of basic encoding patterns, as well as the encoding and decoding of text and files, are important to cyber analysts.  

  • Geared toward Middle and High School students (Grades 6 up) 
  • Course duration: 0.5-2 hours 
  • Available in French
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A series of 3 self-paced online courses that teach you how to protect your device, your info and yourself from online scams.
Protect Your Candy
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A ready-to-teach lesson plan and board game to teach the importance of cybersafety to young learners in grades 1-4.
A comprehensive collection of digital media literacy lesson plans created for K-12 educators, featuring a month’s supply of ready-to-use materials for effortless incorporation into your classroom schedule and curriculum.
This course will not only instill personal cybersafety best practices and introduce professional cybersecurity concepts, but also highlight diverse career pathways into the field.
Spend 45mins online with a real instructor walking through your child’s passion to see what types of jobs are out there in STEM.
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Girls Who Game is a program that develops STEM and leadership skills while having fun through gaming. Students leverage Minecraft Education to collaborate on challenges and learn to do block based coding up to Python.
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Data Dunkers is an innovative basketball and data science learning experience for students in grades 5-12. Students learn foundational data science skills through basketball statistics in a fun and inclusive environment.
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This is an Ai driven platform that is redefining the worksheet and survey through Ai chatbots. This resources includes a library of pre made chatbots that can be used to engage students to either help them learn or collect data. Upon completion of data collection, real-time analysis is provided on emotions (survey) or academic performance (worksheet). This tool differentiates the experience for every student and requires little to no work on the educator end in creating or analyzing responses.
CS First is Google’s free computer science curriculum that makes coding easy to teach and fun to learn. CS First allows students to learn through video-based lessons, with different themes like storytelling, sports, art, and game design. Our resources here will help you get started right away with your students. Each resource package includes setup instructions for you, along with pre-recorded lessons that you can watch with your students, allowing you to all code across the curriculum together!
A comprehensive resource that explores the various applications and platforms offered by Google to enhance educational experiences. This resource covers a wide range of tools, including Google Classroom, Google Drive, Google Slides and more, providing inspiration for creative, cross-curricular applications and digital citizenship strategies. This resource provides detailed explanations, tutorials, and best practices for integrating these tools into teaching and learning environments, whether in traditional classrooms, remote learning settings, or hybrid models. Additionally, it offers insights into collaborative workflows, organization strategies, assessment techniques, and innovative ways to leverage Google’s technology for personalized and engaging education.
Python – the popular programming language – is a simple, easy-to-learn, syntax-based language that emphasizes on readability and reduces the time used to maintain the program. Our lessons will help you introduce the basics of syntax-based coding using the language Python to students in Grades 9-12. The lessons include hands-on and independent activities, student worksheets, and relevant provincial Math and Computer Science curriculum connections. Also included is a teacher video to get you started in the first lesson. Click on the “Python: Beginner” and “Python: Advanced” buttons below to gain access to these resources.
Minecraft Education curriculum enables Grade 1 to Grade 12 educators to help students build critical 21st century skills like collaboration, creative problem solving and digital citizenship. Our lessons include a teacher guide video, student “pause and play” videos, Minecraft worlds, and are connected to all Canadian provincial standards. Educators, bring a Minecraft Education expert into your classroom and let us help you co-teach your class – no prep required!
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FIRST LEGO League (FLL) introduces younger students to real-world engineering challenges by building LEGO-based robots to complete tasks on a thematic playing surface. FLL teams, guided by their imaginations and adult coaches, discover exciting career possibilities and through the process, learn to make positive contributions to society.
FTC SIM – is an exciting new game-based learning simulator that leads you from working with virtual robots to building them in real life! Our standards-based lessons are aligned to Canadian Provincial Curriculum Standards and encourage Gr. 4-8 students to learn and apply programming skills to pre-designed FTC robots by completing certain modules and puzzles to help prepare for participating in the FIRST Tech Challenge.

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